Ludum Dare 18

These are written in the Akihabara Framework which is usable (by me, anyway) due to the work of Darius Kazemi's work at Boston Game Jams' website. In Akihabara the "A" key (as on a Nintendo controller) is the 'Z' key on your keyboard. I may fix that in later runs, to be the actual 'a' key. Try both.

Version 1, 3:50 PM Saturday 8/21 Technically a game, I guess
Version 2, 9:11 PM Saturday 8/21 You can die now, tht's something. these are essentially the tutorial levels of how the enemies move.
Next? Sound, Switches, and Using Enemies against each other. Y'know, since that's the theme.